Dead Space’s art director admitted that he struggles to play the game outside of daylight hours because he finds it too intimidating.
As reported by GamesRadar, Art Director David Robillard told PLAY Magazine in a recent interview that when he plays Dead Space at night, he can’t use headphones because the game is so immersive and it becomes too scary to experience.
Graphic comparison of dead space – new edition vs. original
“When I play it at night, I can’t play it with headphones on,” he admitted. “It’s very scary. Just the amount of realism and again, the atmosphere. Not only visually, right? The way we handle the sound, the atmosphere, the effects, that we have systems that are going to try to scare you.”
Dead Space has been rebuilt from the ground up in EA’s Frostbite engine, with Assassin’s Creed Valhalla game director Eric Baptiste alongside creative director Roman Campos Oriola, promising “new assets, new character models, [and] new environments”.
The game developers have consulted die-hard fans to help them stay on track with their goal of staying true to the original game’s vision while creating new content and improvements to the game, though Robillard admits they’ve taken things to a whole new level.--
“These things, you know, can be done [on PS4]”But not at the level we are doing today,” he explained in the interview. They really add a lot to the genre and make the whole experience come together even more.-
“We had to find a way to fill in those gaps, so the player wouldn’t feel like, ‘Oh, I was here, it’s okay, I’m safe. “No, you will never be safe. “Someone wants your money for lunch, and they’re not friendly,” Robillard added, before issuing a final warning.
Dead Space Remastered will be released for PS5 and Xbox Series X | S and PC on January 27, and is available for pre-order in multiple versions. Like his predecessor, he finds engineer Isaac Clarke among the last survivors of a deep space disaster aboard the mining ship USG Ishimura.
We recently rounded up a month’s worth of Dead Space IGN First content including revealing the first 18 minutes of gameplay, featuring graphical comparisons to the original, and a deep dive into how the story was rewritten and improved along with a hands-on preview.
Adele Ankers-Range is a freelance entertainment writer for IGN. Follow her on Twitter.