“They started talking about different opportunities like multiplayer or co-op,” Guardians of the Galaxy creative director Jean-François Dugas told IGN. “But we were really looking at what Guardians of the Galaxy are, and it’s all about these characters. It’s about their character. “It’s a mixture of those things, their qualities and their flaws. And we thought it would be great if you could be one of the Guardians and put you in the middle of it all surrounded by these characters. And that’s how the game came to be.”
Eidos Montreal’s desire to put one character at the center of the game and have those character characters revolve around them has created a system in which Starlord acts as the team leader, and can issue orders to fellow AI-controlled superstars. But Dugas notes that Starlord is the “alleged leader”, so other Guardians don’t necessarily respect him.
He explained: “You don’t officially lead them, and sometimes the Guardians make decisions themselves. But we’re talking about the kind of ecosystem that it can be in. [الـ Guardians الآخرون] Independent personalities, make their own decisions, and have their own reactions. And you, as the alleged leader, as a player, will decide how to respond to these things. We thought the purpose of that was really exciting, so we dived into it to explore what it would mean for the game.”
That’s why Guardians of the Galaxy will be a single-player game, where you play as a Starlord, rather than a co-op game with the ability to choose heroes.