In an interview with Launcher After releasing a demo of the game from the engine During the Xbox and Bethesda E3 conference, Bethesda Game Studios Executive Producer Todd Howard summed up the game as: “Like ‘Skyrim’ in space.”
Howard continued by saying that Bethesda had wanted to make an all-sci-fi game for some time, but had previously not been able to match its vision with the technology available. “We’ve known for a while that if we do something else, when we do something else, it’s a science fiction game,” Howard said. The team wanted to invent its own universe, so it created a timeline detailing some 300 years of science-fiction progress, charting how humanity would arrive at Starfield’s future.
In addition to the Skyrim analogy, Bethesda General Manager Ashley Cheng made another famous analogy: “For me, Starfield is a Han Solo simulator. Get on a ship, explore the galaxy, and have fun.” And just like Star Wars, you’ll also have robotic friends, and the robot in the show is called Vasco (after the explorer Vasco da Gama).
Howard said that the game will address the “big questions”, while also posing ideas about how space and time originated, whether humanity is alone in the universe, and much more.
Starfield will be released on PC and Xbox Series X/S in 2022.