Hackers steal the “code” of the famous soccer game “FIFA 21”


date of publication:
Jun 11, 2021 17:45 GMT

Update date: June 11, 2021 19:30 GMT

American video game developer Electronic Arts (EA) has admitted that hackers stole the “source code” of some of its games.

And the “Euro Gamer” website stated that hackers attacked EA servers, and managed to obtain more than 780 gigabytes of data, including the source code for the famous football game (FIFA 21) and various development tools, such as the Frostbite game engine, and many other games from DICE.

In this context, a security researcher said that having the source code will allow the creation of tools and tricks that take advantage of some features of the game that the developers did not originally intend, which affects the user experience in the game.

He also stressed that controlling the code may also help to study the source code in depth, find errors and take advantage of them to install malware for those who do not care about new security updates, while the company confirmed that the cyber attack will not have consequences for players.

Reports indicate that cybercriminals are keen to conduct hacking operations that give them a good return, which is why many of them target large and well-known companies for ransomware attacks and data theft.

In this case, FIFA 21 is at the forefront of the targeted programs; Because it has a strong customer base, attackers can exploit this in various ways to make a profit.

Based on messages starting to appear in secret hacking forums, it appears that criminals have already started trying to sell their EA codes.

Meanwhile, an EA spokesperson said: “We are investigating the incident related to the hacking of our networks and the theft of a limited amount of source code for games and associated tools.”

“No player data has been stolen, and we have no reason to believe there is any risk to protecting players’ privacy,” he stated.

“After this incident, we have already improved the level of security, and we do not expect that there will be any impact on our games or our business.”


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