The UAE celebrates the International Year of the Creative Economy


The UAE celebrates the International Year of the Creative Economy for Development 2021, through a set of programs and events aimed at supporting the federal government’s approach to the creative economy, to promote sustainable economic growth, support innovation and investment in creative projects, provide new opportunities for growth, and empower creative talent in the country.
The Ministry of Culture and Youth announced its agenda and initiatives for the International Year of the Creative Economy, which includes many projects, most notably: hosting the World Conference on Creative Economy at Expo 2020 Dubai, launching a strategy for cultural industries, developing legislation related to independent workers in the creative industries sector, and studying and developing the intellectual property system.
Noura bint Mohammed Al Kaabi, Minister of Culture and Youth, said: “The creative economy faces great challenges posed by the Covid-19 pandemic, which requires us to create new opportunities to promote creative entrepreneurship, make culture a means to support social cohesion, integration and tolerance, and ensure a comprehensive recovery in the next phase. Indeed, the Ministry recently launched the national program to support creators, which enabled us to achieve tangible achievements, and now we are preparing to announce its third phase.
The United Nations declared 2021 the International Year of the Creative Economy, for sustainable development, with the aim of promoting sustainable and inclusive growth, and highlighting the role of culture in the economy.
The creative economy, according to the United Nations Educational, Scientific and Cultural Organization (UNESCO), contributes 3% of the global GDP, generates $ 2,250 billion annually, employs 30 million people in the world, and covers the economic activities on which the “creative cultural industries” are based, including advertising Architecture, arts, crafts and design, fashion, film, video, photography, music, performing arts, publishing, research and development, software, computer games, electronic publishing, television and radio activities.


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